![]() ![]() If you press X to scale a wall, he doesn't leap up it instantly. One, every button press put in motion some sort of lengthy canned animation that I couldn't cancel out of. It was not long before I realized that I didn't have a lot of direct control over the Prince's actions, for two reasons. He'll jump straight off a wall when you wanted to run on it, or flip to the opposite side of a column, then jump off it into nothing. ![]() At first I began to notice that the majority of the times the Prince fell to his death, it was because he did something I wasn't expecting. It is an overwhelmingly impressive world, but when you begin attempting to interact with it, some of the glimmer fades. You'll see one loading screen when you start the game, and never again thereafter (unless you use the handy teleport feature to zip around). It's a series of rigidly linear levels connected seamlessly via short pathways. Some have called this Prince of Persia an "open world" game. And all of this is tied together with some impressive stuff under the hood. ![]()
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